float waveheight = 0.0; float waveheighttwo = 0.0; float waveheightthree = 0.0; float noiseScale = 0.0; float noiseScaletwo = 0.0; float noiseScalethree = 0.0; //======================================================= float boatWave = 0.0; float boatWaveY = 0.0; float boatWaveX = 0.0; float boatWaveAngle = 0.0; float boatRightwards = 0.0; //======================================================= float jellyAngle = 0.0; float jellyMidMove = 0.0; float jellyBotMove = 0.0; float jellyArmMove = 0.0; float jellyX = 630.0; float jellyY = 0.0; float jellyRotate = 0.0; float jellyTotalAngle = 0.0; //======================================================= float flyAngle = 0.0; //======================================================= float vestAngle = 0.0; float vestX = 0.0; float vestMove = -180.0; float veststrapAngle = 0.0; //======================================================= float bottleAngle = 0.0; float bottleX = 0.0; float bottleMove = -30.0;