import processing.candy.*; import processing.xml.*; SVG boat, jellyCap,jellyMid,jellyBot,jellyArmTop,jellyArmBot, flyBod,flyWingTop,flyWingBot, lifevest,lifeveststrap, bottle; int floaterLotto = 0; boolean boatScreen = false; boolean jellyScreen = false; boolean flyScreen = false; boolean vestScreen = false; boolean bottleScreen = false; void setup () { size(600,400); smooth(); fill(255,255,255, 80); svgs(); } void draw() { background(180,230,255); floaterLotto = (int)random(500); println(floaterLotto); //========================================================= if ( floaterLotto > 6 && floaterLotto < 9 && !boatScreen ) { boatScreen = true; } if (boatScreen){ boat(); } if ( floaterLotto > 100 && floaterLotto < 103 && !jellyScreen) { jellyScreen = true; } if (jellyScreen) { jellyMove(); } if ( floaterLotto > 140 && floaterLotto < 142 && !flyScreen) { flyScreen = true; } if (flyScreen) { fly(); } if ( floaterLotto > 260 && floaterLotto < 262 && !vestScreen) { vestScreen = true; } if (vestScreen) { vest(); } if(floaterLotto > 400 && floaterLotto < 403 && !bottleScreen) { bottleScreen = true; } if (bottleScreen) { bottle(); } //========================================================= println(bottleScreen); waves(); }